Title: final assessment Date: 2017/06/12 Template: slidy Status: draft
mapping networked structures, placing wedges at the interstices
http://pzwart1.wdka.hro.nl/~colm/trimester-2_assessment/2016_04_05-trim2-assessment.html
https://pzwiki.wdka.nl/mediadesign/User:Colm
drafts, ongoing repository https://git.xpub.nl/colm.drafts/files.html
http://adversarial.interfaces.site/case-studies/informal-modes-of-address.html
I believe that, the usage of informal modes of address in interfaces is a similar method to the idea of seamless interface design.
I don't think that these methods are actively used or thought of as entraping ways to lock users in, but the use of these methods, across all sorts of platforms and interfaces, together, have resulted in an image of the networked space as an unegociable geography.
My opinion is that these methods, together, creating this image of totalised space, is quite risky. They create an uneccesary dependency for the user on easy interfaces, on software that smooths all experiences over.
This type of method, as helpful as it is trying to be, when it comes in conjunction with all of the other platforms and actors that chose similar techniques of ease and seamlessness actually slow down the processes by which an individual might be able to acquire a type of litteracy related to the infrastructures on which the sites/services/platforms exist.
A large portion of the time I spent in this school was on trying to explain concerns to people that might not feel similarly to me. This took differnet shapes over the two years, but I finally have found a space in which I think my reseach has agency.
Adversarial design is a kind of cultural production that does the work of agonism through the conceptualization and making of products and services and our experiences with them.
http://adversarial.interfaces.site