Title: Computing in Interactive Digital Art and Design Subtitle: Digital Media Design module vision Date: 2020/09/23 Template: slidy Status: draft
Learning media with these approaches:
3 to 5 different projects through the year, ensuring the students always have a place to test and apply their learning.
→ establishing common (transversal) aesthetics in images and graphic design content that not only supports the new cultural agenda, but makes it recognisable too.
→ producing posters, digital banners, illustrations (digitised hand drawings or vector images) that go along with a provided visual identity.
→ goals: practice graphic design, observe and distil key elements of a visual identity, demonstrate awareness of design principles
→ converting research material on a graphic, installation or media artist into a short, narrated video essay.
→ short 4 to 6 minute video
→ goals: practice audio visual media production, demonstrate good ability to capture video, audio and use editing software, demonstrate ability to research and reflect on findings
→ starting from an existing but outdated looking website, the learner will produce a new design with a specific focus on the interface, usability and accessibility of the content.
→ goals: further develop graphic design skills in combination with learning from interface design / development modules, demonstrate ability to understand a content structure, demonstrate ability to design for accessibility
The learning by doing will be supported by weekly hour long foundational content lecture. These subjects will include:
Case studies: example projects, portfolio reviews, historical artworks, …
|options||Foundational & supporting material||Practical & Project work|
|100% On campus||1 hour in class theory||3 hours in lab practical|
|75% On Campus||1 hour online theory||3 hours in lab practical (in sub groups depending on cohort size)|
|0% On Campus||1 hour online theory||1 hour bb collaborate group session + 2 hours breakout session small groups individual project feedback|
|Weeks||Ongoing project||Weekly theory content||Practical class Notes/Details|
|28/09/20||Project 1 — Visual Assets||Vector images ≠ bitmap images||Project 1 briefing + module introduction|
|05/10/20||Project 1 — Visual Assets||Typography 1||Vector editing software (Illustrator or equivalent)|
|12/10/20||Project 1 — Visual Assets||Colour Theory||Vector editing software (Illustrator or equivalent)|
|19/10/20||Project 1 — Visual Assets||Reading: “The Medium is the Massage”||Preparation for 1st group critique next week|
|26/10/20||Project 1 — Visual Assets||Typography 2||Project follow-up: group critique|
|02/11/20||Project 1 — Visual Assets||Composition basics||1 week until final delivery|
|09/11/20||Project 1 — Visual Assets||Theory catch-up||Project 1 delivery|
|16/11/20||Project 2 — Video essay||Sound recording||Project 2 briefing + sound recording practical|
|23/11/20||Project 2 — Video essay||Composition basics||Non Linear Editors practical class|
|30/11/20||Project 2 — Video essay||Raster images resolution / density||Non Linear Editors practical class + project 2 work time|
|07/12/20||Project 2 — Video essay||Video transitions & narrative editing||Video exporting + project 2 work time|
|14/12/20||Project 2 — Video essay||Reading: “As we may think”||Project 2 delivery 1|